Designed by Kicker Studio for Canesta.
Best Of Show Award & Best UI design at CEATEC 2008.
New remote controller concept from Panasonic R&D (San Jose Lab) featuring a dual click-pad, hand detection and on-screen user interface.
UI snapshots and award ceremony at CEATEC 2008.
This is again, like the Hitachi TV (here), a very good example of good gesture recognition combined with excellent interaction design and a good Graphical User Interface (GUI). The three elements need to be combined to get the right kind of gestural interaction, it would seem. On the iPhone it works that way as well: good touch gesture recognition, good interaction design (the way the gestures translate to computer actions) and a good GUI (which invites or ‘affords’ the right sort of gestures).
Japanese performance artist Momoyo Torimitsu takes her robot for a crawl in downtown Sydney, Australia. Crowds watch the bizarre sight of the life-like Japanese businessman in suit and tie slowly crawling on all fours along the pavement. The robot is a symbol of the Japan’s rigid Salaryman culture.
The helpless nature of this robot reminds me of Hal object, except of course for the wonderful lifelike face and body movement of the robot. I think they did a good job of creating a crawling impression. And the grey bits of hair on the sweaty forehead are brilliant.
It would be a very good idea, for future projects in robot entertainment, to partner with a performance artist. Maybe Monica Antezana would still be interested.
The largest industrial robot exhibition ever held took place in Tokyo, Japan in December 2005. It featured a dinosaur robot walking on two legs, a life-like female robot and a concierge robot.
Pieter Desmet created the PrEmo method and interface (source)
Several colleagues here are studying ‘design and emotion’. One of the methods developed to evaluate people’s emotional response to product is PrEmo. It shows a little guy in different pictures that represent different emotions. The trick is, however, that they are not pictures but animations with sounds. So, the little guy makes facial expressions, gestures, and some exclamations. Of course, the question immediately comes up how reliably these gestures represent the intended emotions. Does everyone see it the same way? Apparently, Gael showed me some results, people do see it the same way for most of the pictures. Yet, some of them, such as surprise, are not see reliably perceived.
Sadly, the animations, which are in flash, are not available publicly. I understood there is licensing involved, and you have to see them to be able to really evaluate the gestures.
If you want to read more about emotion and how it can be measured: The Design & Emotion Society is quite a useful resource. You can register as a member for free and then they provide a good knowledge base. Another site is the HUMAINE Portal. With them you have to pay a small amount.